Last updated: Sep 8, 2022

Introduction

The Time Link struct defines a delay for a type of entry that we will want to reference at some point during our game.

You can find the Time Link script ****at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Linkers\Time Linker\TimeLink.cs

Fields Serialized

Type. Type of sound. This acts functionally as a name.

Delay. Amount of time to delay for when calling on this specific type of TimeLink.