Last updated: Sep 11, 2022
The Skinned Mesh class represents a mesh that can have a Skin ScriptableObject applied to it. This is needed to designate what the name of each material slot is.
You can find the Skinned Mesh at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Skins\SkinnedMesh.cs
Links. Links each Material on this SkinnedMesh with a Name.
Mesh Renderer. Renderer that this SkinnedMesh applies to.
Apply. Applies the given MaterialData array to this SkinnedMesh.