Last updated: Sep 11, 2022

Introduction

The Skin ScriptableObject contains all the data necessary to define a weapon’s skin in the asset. This is basically information on all the Materials that we need, and what part of the weapon and material slot index they map to.

You can find the Skin at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Skins\Skin.cs

Fields Serialized

Skin Props. List of entries that define the Skin.

Methods

Apply. Tries to apply the Skin to the SkinnedMesh using the Link.