Last updated: Sep 7, 2022

Introduction

The Procedural Animator component helps change the offset of the character rig’s weapon bone based on different things that can happen in the demo. One important thing that changes the weapon bone’s offset is aiming, for example.

You can find the Procedural Animator at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Animation\ProceduralAnimator.cs

Fields Serialized

Animator. Reference to the player character’s Animator component.

Weapon Bone. Reference to the player character rig’s weapon bone object.