Last updated: Sep 7, 2022
The Muzzle Behaviour abstract class exists with the sole purpose of acting as a base class for the Muzzle script. It defines what a Muzzle class needs and allows us to override its functions with whatever we want, in our case we do this in that aforementioned Muzzle class.
You can find the Laser Behaviour script ****at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Attachments\Muzzle\MuzzleBehaviour.cs
Get Offset. Returns the offset this scope requires in order to be properly aimed.