Last updated: Sep 7, 2022
The Laser Behaviour abstract class exists with the sole purpose of acting as a base class for the Laser script. It defines what a Laser class needs and allows us to override its functions with whatever we want, in our case we do this in that aforementioned Laser class.
You can find the Laser Behaviour script ****at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Attachments\Laser\LaserBehaviour.cs