Last updated: Sep 7, 2022

Introduction

The Fire Behaviour component is the State Machine Behavior that helps us let the Weapon script know that we want to fire off all the firing effects.

You can find the Fire Behaviour at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Animation\FireBehaviour.cs

Fields

Player Character. This is a simple reference to the player character in the game.

Player Inventory Behavior. This is a simple reference to the player character’s inventory.