Last updated: Sep 7, 2022

Introduction

The Character Behaviour abstract class exists with the sole purpose of acting as a base class for the Character script. It defines what a Character class needs and allows us to override its functions with whatever we want, in our case we do this in that aforementioned Character class.

You can find the Character Behaviour script ****at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Characters\CharacterBehaviour.cs

Getters

Get Inventory. Returns the value of inventory.

Is Cursor Locked. Returns the value of cursorLocked.