Last updated: Sep 7, 2022

Introduction

The CInputs script **contains a static class of the same name which holds a ton of constant variables with all the names of the input actions in the asset. This is helpful so we never make a mistake/typo when writing these out!

You can find the CInputs script ****at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Inputs\CInputs.cs

Fields Public

Aiming. “Aiming” string value.

Crouching. “Crouching” string value.

Fire. “Fire” string value.

Lower. “Lower” string value.

Jumping. “Jumping” string value.

Reload. “Reload” string value.

Reload Empty. “Reload Empty” string value.

Inspect. “Inspect” string value.

Holster. “Holster” string value.

Grenade. “Grenade” string value.

Knife. “Knife” string value.

Running. “Running” string value.

Switch Positive. “Switch Positive” string value.

Switch Negative. “Switch Negative” string value.

Escape. “Escape” string value.