Last updated: Sep 11, 2022

Introduction

The Audio Settings struct defines all settings needed to use the AudioManagerService. These are passed to pretty much any of the aforementioned’s functions when they’re called.

You can find the Audio Settings script ****at this path: Assets\Infima Games\Low Poly Animated - Modern Guns\Demo\Code\Services\AudioSettings.cs

Fields Serialized

Loop. Settings this value to true will make sure that whatever audio is played with these settings will continuously loop until manually stopped.

Automatic Cleanup. If true, any AudioSource created will be removed after it has finished playing its clip.

Volume. Volume value.

Spatial Blend. Spatial blend.

Output. AudioMixerGroup used for whatever AudioClip gets played with these settings. This one is important as it defines how everything in the game is mixed.